So here comes the con.
Casual Question: how much do you all like/hate doing the 'homework' of designing/selecting characters and getting the gist of the scenario from the GM?
Or at what point does it stop being fun?
(And we won't talk about the folks who show up without their homework. No point.)
Casual Question: how much do you all like/hate doing the 'homework' of designing/selecting characters and getting the gist of the scenario from the GM?
Or at what point does it stop being fun?
(And we won't talk about the folks who show up without their homework. No point.)
(no subject)
Date: 2006-03-08 06:05 pm (UTC)I do like making my own characters in advance for con games, though. I have time to think up bits of background that sing for me, like "He has upwards of 30 first cousins and they mostly work at a laundromat", which are not necessarily going to be the things asked in a quiz. But they are the things that, singing, I hope will maybe get a nod in the game.
Characters created at the con, or pregens, usually don't live on in my heart after, though my character from
I don't like the worry of emailing the other players before the con to set up backstory. I'm happy to exchange 2-3 emails with the GM, but 12-15 emails as you track down the other players is too much, and again, it's very hard to see how characters will interact until they actually hit play. Backstory is best done in 15 minutes at the start of the slot. Much better chance of striking sparks from everyone being engaged at once.
(no subject)
Date: 2006-03-08 07:14 pm (UTC)Wow, glad to hear it! she was certainly a lot of fun to 'see' play.