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So here comes the con.

Casual Question: how much do you all like/hate doing the 'homework' of designing/selecting characters and getting the gist of the scenario from the GM?

Or at what point does it stop being fun?

(And we won't talk about the folks who show up without their homework. No point.)

(no subject)

Date: 2006-03-08 04:25 pm (UTC)
From: [identity profile] cochese.livejournal.com
I don't mind making characters, but there's only so much I'm willing to read and learn for a game that I'm going to play once for 6 hours. Making an Amber character? Easy peasy. Making a Nobilis character? A little harder, but at least something I'm familiar with. It would be a bit much to ask others to do, though. Making a character from the newest diceless Marvel rules...? Ooo, bit tougher. Of course, I've broken that rule myself when running games with weird rules that I came up with. ;P

I'll put my lot with the love of pre-gens, though. While it does cut down on the diversity of characters, sometimes that's a good thing. If you're running a game where you tell everyone, "This is supposed to be an atmospheric film noir setting," then nothing toasts your grits more than having someone play something that doesn't fit the genre at all.

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