So here comes the con.
Casual Question: how much do you all like/hate doing the 'homework' of designing/selecting characters and getting the gist of the scenario from the GM?
Or at what point does it stop being fun?
(And we won't talk about the folks who show up without their homework. No point.)
Casual Question: how much do you all like/hate doing the 'homework' of designing/selecting characters and getting the gist of the scenario from the GM?
Or at what point does it stop being fun?
(And we won't talk about the folks who show up without their homework. No point.)
(no subject)
Date: 2006-03-08 04:25 pm (UTC)I'll put my lot with the love of pre-gens, though. While it does cut down on the diversity of characters, sometimes that's a good thing. If you're running a game where you tell everyone, "This is supposed to be an atmospheric film noir setting," then nothing toasts your grits more than having someone play something that doesn't fit the genre at all.