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So here comes the con.

Casual Question: how much do you all like/hate doing the 'homework' of designing/selecting characters and getting the gist of the scenario from the GM?

Or at what point does it stop being fun?

(And we won't talk about the folks who show up without their homework. No point.)

(no subject)

Date: 2006-03-08 03:54 pm (UTC)
From: [identity profile] tlatoani.livejournal.com
I hate character quizzes for exactly that reason.

Apart from the damn quizzes, I'm happy to generate a character. I'm also happy to play pregens. But if you hand me a quiz, I'll be unhappy.

(no subject)

Date: 2006-03-08 03:59 pm (UTC)
From: [identity profile] tlatoani.livejournal.com
Let me add to this another point: I don't tend to have a lot of free time to prep stuff leading up to ACUS (I have to get a lot of things at my actual job to the point where I can take off for most of a week so I'm busy in the leadup), and while playing characters is fun, designing them can be more like work. So I prefer a simple design system, ideally where I can work with the GM if it's very different from standard Amber.

I don't mind putting a lot of lead time into my own games (though I admit I sometimes pick games that don't require a lot of lead time on purpose), but if someone emails me a 10-page character quiz my most likely reaction would be to switch games or ask for a pre-gen.

(No, I never liked doing character diaries either... writing is too much like work. ;-)

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