So here comes the con.
Casual Question: how much do you all like/hate doing the 'homework' of designing/selecting characters and getting the gist of the scenario from the GM?
Or at what point does it stop being fun?
(And we won't talk about the folks who show up without their homework. No point.)
Casual Question: how much do you all like/hate doing the 'homework' of designing/selecting characters and getting the gist of the scenario from the GM?
Or at what point does it stop being fun?
(And we won't talk about the folks who show up without their homework. No point.)
(no subject)
Date: 2006-03-08 02:26 pm (UTC)The one game I did play in with a 'given' character shows how interested I was in the game, and the premise of the game. That worked out well, too - but it was a very creative game, and the character was one with quirks I could identify with. The GMs were happy to let me add a quirk of my own, and off we went.
That said, now that I finally have built up a stable of characters, I find myself looking at games and thinking, Ah, that would be great for ___. I have no problem running versions of my characters tailored for games.
Typically, I won't put in as much time for a one-shot as I will for a sequential, unless the game itself is highly creative in premise.
But yeah. I love creating characters, and I am one that will get carried away and give you more than you ask for. (although not as bad as some I might name... *rolls eyes and grins*)