OK then.
You can have a terrif campaign with a smooth GM who includes the benefits and drawbacks of social impact right off the cuff...
or you can be gaming with someone who doesn't consider it important.
And if there is no social impact or censure or familial limit to action/reaction, then lots of unpleasant things happen, just like civilization with the rules shut down.
Which means that Amber DRPG should have had a cultural component from the get-go---- even if only for GM guidelines.
You can have a terrif campaign with a smooth GM who includes the benefits and drawbacks of social impact right off the cuff...
or you can be gaming with someone who doesn't consider it important.
And if there is no social impact or censure or familial limit to action/reaction, then lots of unpleasant things happen, just like civilization with the rules shut down.
Which means that Amber DRPG should have had a cultural component from the get-go---- even if only for GM guidelines.