My current thought on GM workshops is to set them up just like a game--which is to say they are organic to the people who attend, and that they are participatory, rather than panel or lecture.
"Hands on GMing" guided by a leader.
I'm very interested in doing this. Folks would attend it as a slot at conventions.
"Hands on GMing" guided by a leader.
I'm very interested in doing this. Folks would attend it as a slot at conventions.