Watched the Star Wars yet again.
One of the scene bits that I want the PCs to have is the foreshadowing (not just the funny 'bad feeling' line) that the Force gives canon characters.
The Force allows PCs to feel as if they are part of a larger canvas, steering events on a big board. If a typical rpg allows "PC freedom of choice" to the extent that you can actually break games by playing your character 'true' and busting expectations of the cast... what mechanism allows collaboration before the scene without determining outcomes?
The Force.
It's like playing chess when you only see your pieces. But for post threading, it requires that you have some kind of 'threshold ok' before you post something like, "Your destiny lies along a different path than mine."
Because you want it to turn out you are not only right, but that it makes a cool 'jigsaw' fit looking backwards.
One of the scene bits that I want the PCs to have is the foreshadowing (not just the funny 'bad feeling' line) that the Force gives canon characters.
The Force allows PCs to feel as if they are part of a larger canvas, steering events on a big board. If a typical rpg allows "PC freedom of choice" to the extent that you can actually break games by playing your character 'true' and busting expectations of the cast... what mechanism allows collaboration before the scene without determining outcomes?
The Force.
It's like playing chess when you only see your pieces. But for post threading, it requires that you have some kind of 'threshold ok' before you post something like, "Your destiny lies along a different path than mine."
Because you want it to turn out you are not only right, but that it makes a cool 'jigsaw' fit looking backwards.
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