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mulling

Jan. 26th, 2009 11:45 am
arrefmak: (unicorn)
2009 thoughts: slots and offerings

No seminar this year. Great fun, but poorly attended. My suspicion is that folks don't want to do such mental work on holiday.

Closing Con with a Rebman game maybe not wise. Was so terrific the first time I wanted to offer followup... and good chance on cast not returning. Always the culture rp to bring up to speed with Rebma. Con organizers advise: "do not make Players do work"

otoh.... Players often do work for my games


web site does not offer GM advantages for game preferences, wondering about that


Argent Rose looks like solid for slot one
Cobalt Charter should not move for slot five

have retired 'Five Sides' as I would think most have had chance to play it (ambercon only gets 100 people a year and I've done that game with at least 10 groups). Yes! Veterans of Five Sides now allowed to chat same.


all else subject to change




* lord, been so long that I've done manual html, I blew the link above

ambercon 2009

Jan. 21st, 2009 02:47 pm
arrefmak: (Default)
Registered.
Will be at Ambercon 09. Go me.


Now games? Gods. What might that list look like?


So here are the game sparks so far for 2009:


1. The Soft Cimmerian: 'Go Ask Alyse'

A team of the Rebman Aoife (Gallants of the Glass) enter the Afanc Glass to question Alyse, find the resting place of Lir's bones (stolen by the Chaosi several centuries past) and steal back the Vorpal Blade from a cunning guisel. Once in the Labyrinth, the Aoife find the Cheshire Puss in the midst of exploring R'lyeh to wake the Great Ones to destroy the Fomoire, but this waking will undo a balance 1600 years old.

Once more, the clever Aoife act to save the foundations of Rebma!

...she opened the brass lid to tap and mix the sand, and an icy draft swirled around the inside of the craft until she closed the thing again. The draft had a sea scent to it, salty and sharp.

"All mirrors lead to Rebma," she said, as though it were an axiom.



2. Changing Hands

The war is over and Gerard is no longer regent. Random is restoring the Golden Circle. His elder sibs are in Chaos hammering out the Patternfall Treaty.

Your team takes shadow rutters from key family members and explores the shadows Chaos has handed back to Amber after occupation.

How dangerous is that? Find out.


3. Cobalt Charter

Still more daring exploits of the secret charter.


4. Argent Rose: City of the Dead

Still more adventure of the Corwin cousins.

Grandma has fled from Corwin's displeasure to the City of the Dead. This cannot be allowed to stand.


5. Stairway Perilous!

According to the oldest children of Oberon, the Faiella-Bionin was constructed in a single night.

No one knows how this monumental engineering feat was accomplished by Queen Faiella, except that she had secret relationships with strange allies in Shadow. Now the land bridge to Rebma is failing.

Only thirty percent of Rebma's inhabitants are actually able to survive the watery depths because of their Athanor heritage. If the bridge fails, it is expected that almost seventy thousand people could perish.

Evacuation has started. There may be nine hours before tragedy fully strikes. The PCs must discover the secrets of Faiella and her phantom engineers as quickly as possible or join the almost impossible task of saving the strongest allies Amber has.

Mechanics/Restrictions: Pre-gens, system varies from Amber DRPG standard. GM prefers Players select Elders before game start and e-mail request to include 'why' that Elder.

Oberon is King. Lora is Queen. Delwin and Sandmorel are teens. Elders chosen are all those older than Delwin and Sand. Finndo and Osric are dead.

Character Generation: Pregenerated



Please, anyone knows of slots that they are not available, post herein.
Thanks and looking forward to see you.

:)
I'm in withdrawal and not happy about it.

So here are the game sparks so far for 2009:


1. The Soft Cimmerian: 'Go Ask Alyse'

A team of the Rebman Aoife (Gallants of the Glass) enter the Afanc Glass to question Alyse, find the resting place of Lir's bones (stolen by the Chaosi several centuries past) and steal back the Vorpal Blade from a cunning guisel. Once in the Labyrinth, the Aoife find the Cheshire Puss in the midst of exploring R'lyeh to wake the Great Ones to destroy the Fomoire, but this waking will undo a balance 1600 years old.

Once more, the clever Aoife act to save the foundations of Rebma!

2. Changing Hands

The war is over and Gerard is no longer regent. Random is restoring the Golden Circle. His elder sibs are in Chaos hammering out the Patternfall Treaty.

Your team takes shadow rutters from key family members and explores the shadows Chaos has handed back to Amber after occupation.

How dangerous is that? Find out.

3. Cobalt Charter

Still more daring exploits of the secret charter.

4. Argent Rose: City of the Dead

Still more adventure of the Corwin cousins.

5. Stairway Perilous!

According to the oldest children of Oberon, the Faiella-Bionin was constructed in a single night.

No one knows how this monumental engineering feat was accomplished by Queen Faiella, except that she had secret relationships with strange allies in Shadow. Now the land bridge to Rebma is failing.

Only thirty percent of Rebma's inhabitants are actually able to survive the watery depths because of their Athanor heritage. If the bridge fails, it is expected that almost seventy thousand people could perish.

Evacuation has started. There may be nine hours before tragedy fully strikes. The PCs must discover the secrets of Faiella and her phantom engineers as quickly as possible or join the almost impossible task of saving the strongest allies Amber has.

Mechanics/Restrictions: Pre-gens, system varies from Amber DRPG standard. GM prefers Players select Elders before game start and e-mail request to include 'why' that Elder.

Oberon is King. Lora is Queen. Delwin and Sandmorel are teens. Elders chosen are all those older than Delwin and Sand. Finndo and Osric are dead.

Character Generation: Pregenerated
...she opened the brass lid to tap and mix the sand, and an icy draft swirled around the inside of the craft until she closed the thing again. The draft had a sea scent to it, salty and sharp.
"All mirrors lead to Rebma," she said, as though it were an axiom.
So thanks to community suggestions...

To Wed the Soft Cimmerian
peek )

ambercon 08

Dec. 27th, 2007 08:26 am
arrefmak: (animate)
disclaimer: i haven't signed up yet for ACUS

Right.
So in the very now I need to think of 4 games I could run.
If one was
Cobalt Charter
and one was
Agents of the Argent Rose


what else do you want to see this year?


this question is also open to those over age 18 not going to ACUS, void where prohibited by local law
OK, so I'm going to do the game.

And my assumption at this point is that I need to cut out most of the browsing time I do at theory, gming, message boards just to get some 'head processing room'. I need to un-clutter the 'back burner' of my creative mind.

So I'll be less comment-y for near future.
That is all.

I, monster

Apr. 11th, 2007 03:03 pm
arrefmak: (karloff)
general query:

If you were a PC in a game about 'Monsters without Masters', what would interest you about the conflicts and themes?

1. finding a love?
2. proving your humanity?
3. kicking ass?
4. finding a place where humans won't kill you?
5. revenge? destroying your master's bloodline?
6. showing you are better than humans?
7. something else awesome?

I can't create polls, so any comments welcome.
Thanks.
any comments, please, bold moved:

slot 1: player (or Five Sides)

slot 2: City of Czars: Agents of the Argent Rose
slot 3: player
slot 4: the Black Watch Must Die!

slot 5: Clandestine Chronicles of the Cobalt Charter
slot 6: Stairway Perilous!

slot 7: Five Sides to Every Story
slot 8: player
I am posting ideas I get for Ambercon games over at the blog.
Can't say that I'll run each idea, but I would relish feedback on blurb content and game drafts.

thankee kindly
Thoughts ongoing for a new campaign: TenFold Millennium

By the clocks of Science, there are only so many moments in the life of the sun. On the third planet from the star, intangible moments bring a rebirth and nine Riders awaken from the Long Dark. They have slept long enough to have forgotten their names and purpose. Power without purpose heralds the end of everything.
Read more... )